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Advanced Character Rig (Yarun)

Rigger
Technical Artist

Project Overview

This character is part of a project led by senior colleagues I work with. I was responsible for rigging all the characters in the project, including this one. Throughout the process, I gained hands-on experience with a real production pipeline, received direct feedback from professional animators, and tackled unique challenges. I resolved many of these by developing custom scripts to automate repetitive tasks rather than doing them manually.

Semi-Automated Rig UI Builder

To speed up the pipeline, I developed an Automated UI Builder that generates custom rigging interfaces directly within Maya. This tool significantly reduces manual setup time and ensures consistency across different character rigs.

Custom Rig Interface

A specialized control panel designed for animators, featuring intuitive sliders and toggles for complex facial expressions. This interface simplifies the animation process by organizing numerous parameters into a clean, accessible layout.

This rig was built using tools I wrote myself.

Wynn's Toolkits

Custom Python tools for rigging & animation pipelines.

Tool Dev